Tires are a very important part in rF 2 and to build them, is hard to impossible for the most of us.
So i have written some scripts in the past, that allow to resize existing tires, to be able to use
them with cars, that use tires with different sizes.
Many of you already know these scripts and have used them in the past.
I now have overworked them a little bit, to improve the accuracy and also, as i hope, the usability.
I want to give some basic informations here, that can help to avoid problems with resized tires.
It starts with the connection of tbc and tgm files, the human driver and the AI and also the 3D of the tires.
It can be said, that the human driver uses the TGM files and the AI the TBC files.
And the values that these files use, should be set as best as possible, to get the as close as possible
same behaviour and speed of the human driver and the AI.
The main values, that these tools modify, are the radius and the width.
The best basic result you can get is, if these sizes match each other in the TGM, the TBC and the 3D Model of the tire.
In the TBC file, you have the entries Radius=, Width= and the first Value of Rim= for each tire and the TGM have the Nodes.
When you use these tools, you eventually will see some differences in the appearance of the tires,
when you are in the DevMode and switch between old (tbc) and new (tgm) tire model, with Alt+T.
If that is the case, you have to carefully adapt these values, until there is no noticable change anymore,
when you switch between old and new tire model.
And the human driver and the AI should reach the same maximum speed, with the identical setup, of course.
Tool selection
You can use different tools, that work in a different way.